Alternate ending sequence:Do not open the door when you have reached the final battle with DarthMalak. Here are a couple of tricks for Star Wars: Knights of the Old Republic on XBox. Don't forget to check out our user submitted cheats and hints for more info. Also check out our links to see if we have a helpful walkthrough for this game.Funny Voices:Have controllers plugged into slot 1 and 4.Press White and Black on controller 4 to be able to raise and lower the pitch of voices in the game.Instant Dark Jedi:Once you have found the stowaway on the Ebon Hawk, tell them to ('Get out of here!' )You will move towards the dark side.ASAP talk to them again and tell them once again to get out.You will be able to repeat this as many times as required.SPOILER WARNING!!!.On the Leviathan we all know that Bastila sacrifices herself so you can escape if you want her back for help on the last planet dealing with the Star Map (she leaves when you get to the Unknown World) get the Galaxy Droid and fly to Dantooine when you land go to the Jedi council chambers and choose to select party. You can choose Bastila!!! She will be back to level three but she gets all previous experience so just level her up until she is at her highest level!Happy Cheating!!!!!!!!
Go to KORRIBAN to the sith training academy and get your self accepted.Once in goto the valley of the tombs and take juhani with you.As you enter the valley there are 2 guards and a sith called Dak Vesser, ask him who he is and dialog will begin between him and juhani,he will become bitter with her and go to the cantina. Now go speak to him without juhani and tell him your going to kill him, pick up darkside points and his stuff, leave the canteena and take a left to the valley where the entrance to the sith academy is, then turn right around and go straight back into the cantina Dak will still be standing there (as long as juhani isnt with you ).You can repeat this as many times as you like.The lightsaber crystals you can sell at the yavin 4 station (witch I understand can be down loaded from xbox live,i don't have that) are worth 2000 credits. Hope you have fun with this one, and MAY THE FORCE BE WITH YOU. Before entering the final battle with malak insert controller 1 into slot 1 and controller 4 into controller 4.Next hold down Left trigger, right trigger and Y on both controllers (i suggest using stickytape) you will know if you have done the cheat correctly because waepon will be drawn.then go up to Malak and he will start talking if the cheat is successful your character will wave his hand and Malak will become a Twilek.(save game before entering room for it may not work)Happy gaming p.s xbox Rules!!!!!!!!!!!!!!!!!!!!!!!!!!1.
When you save Balista after the swoop bike race you will recive her doublelightsaber, among outher things.You must rember to unequip the lightsaber befor you steal the Ebon Hawk and flee to Dantooine, you wont be able to use the lightsaber untill you have compleated the tests and built your own lightsaber, once you have however you will have the choice of lightsabers to upgrade and use.So this is realy a helpfull hint rather than a cheat, I hope you all find it helpfull none the less. MY THE FORCE BE WITH YOU. Ok this cheat requires that you have already completed the Leviathan. While flying from planet to planet sometimes you will be attacked by Sith fighters To unlock this cheat/glitch you must destroy all fighters before they can fly over your ship (they come on screen and when they spread out you can't let them pass over the Ebon Hawk) when you land everyone will be gathered around like when you land on the Unknown World go back to the cockpit and there he is tell him where you want to go and you will be there instantly. After leaving the ship he will disappear but you can unlock him as many times as you want.Happy Cheating!!!!!!!!!!! This isn't really a cheat but I think it's pretty cool.Cassus Fett is Jango & Boba's relative from about 4000 years before the featured movies (STAR WARS EPISODE 1 - 6), And if you are a Jango or Boba fanatic you may want to know this.When you are on Dantooine there will be a Rodian salesman just outside the Jedi refuge standing by a speeder. Talk to him and look at his inventory.
Jedi academy lightsaber hilts. You will see an Armor piece called 'Cassus Fett's Battle Armor' (It will cost 15000 credits, but it's worth it). Equip it with who ever you want then when you leave the planet go to Korriban, again a Rodian salesman is the first one you will see after paying the Docking Fee (or persuading them to let you off) behind a desk, Talk to him and look at his inventory. You will see a Blaster pistol called 'Cassus Fett's Blaster Pistol' (It will cost 6000, and is WAY worth it). Equip the items fully upgraded to your best gunner.
(There may be more Cassus Fett items in the game but that is all I know of at the moment)I hope this has been useful to you.
Star Wars: Knights of the Old Republic 2: The Sith Lords is the sequel to the acclaimed Knights of the Old Republic. It’s set in the Star Wars universe five years after the ending of the first game.You follow the story of a Jedi who was exiled from the Jedi Order. The Order was almost wiped out by the Sith and you wake from unconsciousness with a mission to seek out the last few remaining Jedi.Gameplay mechanics are virtually the same as Knights of the Old Republic although there are some notable additions such as the option to choose a fighting style while wielding a lightsabre. The mini-games of the first game are back, including swoop bike racing and Pazaak.The full Knights of the Old Republic 2 walkthrough includes the original content plus the Restored Content mod which adds much more content that was left out in the original release. WalkthroughKnights of the Old Republic 2: The Sith Lords was released in 2004, one year after the release of the original game,. It received positive reviews after it’s release although the game was left unfinished as forced the developers, Obsidian, to finish the game within 16 months. This unfortunately meant that not only where there many bugs but that large sections of the content had to be cut from the game.Star Wars fans got together and released a mod for KOTOR 2 called the. It cleared up around 500 bugs and added much more content.
The walkthrough above assumes you have the Restored Content mod for KOTOR 2 installed.
. WW: July 21, 2015Mode(s)Star Wars Knights of the Old Republic II: The Sith Lords is a developed by and published. It is the sequel to 's and was released for the on December 6, 2004, for on February 8, 2005, and and on July 21, 2015.
Like its predecessor, it is set in the universe 4,000 years before the events of the film and is based on the developed. The game uses the, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the.
The game begins with the protagonist waking up from unconsciousness on an facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.The game's critical reception upon its release was generally positive; praise was given to the story, characters, and writing, which were noted to be more grey than the original Knights of the Old Republic. Particular praise was given to one of the game's party members, with naming her the best video game character of 2005.
However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems. The game was included in the book.
Screenshot from the first level of the game illustrating the interface and combat system.Knights of the Old Republic II is a played from a that features combat. Combat and interactions with the environment and in Knights of the Old Republic II are based on the as in. The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically. There are 30 new powers, which are manifestations of the Force, in Knights of the Old Republic II. Like its predecessor, the game has several, including swoop bike racing and a card game called Pazaak. The interface has been streamlined from the original game and party management has been made easier; for example, the player can switch between two selected weapon sets in the menu. As in the first game, the player can choose to align with either the light side or the dark side.
Choosing dialogue options that are respectful and empathetic gives the protagonist light side points, while options that are egotistic and evil result in dark side points.The combat of Knights of the Old Republic II is identical to its predecessor. Several new forms were added to the game. Each of them is useful for a different situation. For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers. The player can use a variety of melee and ranged weapons, including swords and firearms.
Fighting unarmed is also an option. A new addition to the game is 'prestige classes', add-ons to the Jedi classes that were established in Knights of the Old Republic. They allow the player character to practice in lightsaber combat or Force powers, depending on player choice.The player can travel with up to two party members at a time, which gain at the same rate as the player character. Equipment and perks for party characters can be selected for different statistical effects or abilities.
Players can corpses and various environmental objects. The protagonist also has the ability to 'influence' their party members; by doing things that impress them, the player increases their influence with them. Depending on the level of influence, party members may support the player character unconditionally or turn against the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side, and some characters can even be trained to use the Force.
Synopsis Setting The game takes place five years after the events of Knights of the Old Republic and 4,000 years before, in a time when the have been nearly exterminated by the. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as 'The Exile' or 'Jedi Exile'. Throughout the game, the Exile restores their connection to the Force while, with the help of non-playable companions, setting out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and they travel to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.New playable locations in Knights of the Old Republic II include Telos IV, Onderon and its moon Dxun, Nar Shaddaa, Malachor V, the Peragus Mining Facility, and various starships such as the hijacked Republic cruiser Harbinger, the Sith cruiser Ravager, and Goto's yacht orbiting Nar Shaddaa. Two planets featured in the original game, Korriban and, are revisited, both with ravaged buildings and intensified problems. The, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.
Characters The Exile's backstory reveals that the character served under during the Mandalorian Wars and ordered the activation of a devastating weapon in the climactic battle over Malachor V. The deaths that ensued created such a substantial 'wound' in that the character was forced to sever their connection to the Force to survive, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.Among the characters who join the Jedi Exile are, who acts as the Exile's mentor; pilot and former Sith; technician and Mandalorian War veteran and his droid remote; the criminal droid; and the Sith apprentice.
And (now identified as '), both featured in the first game, also join the Exile's team. Other characters join the Exile's party under certain conditions., who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate him. Depending on the player's alignment, the Exile will either be joined by the (light side or neutral) or by her rival, a bounty hunter known as (dark side). Depending on the player's gender (canonically female), the Exile will either be joined by Mical the Disciple (female) or Brianna the (male).The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game;, an undead Sith Lord with a murderous hatred for Jedi; and, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force.
Plot While hiding on the Harbinger, a Republic cruiser, the Exile is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called the Exchange, who have put out a bounty on live Jedi. The Exile is rescued by Kreia, with whom the Exile forms a Force Bond with, and the droid T3-M4 on the Ebon Hawk, and the three flee the Harbinger as it is hijacked by a squad of Sith assassins. However, their ship is damaged during the escape by the Harbinger 's gunfire, and they eventually arrive at the Peragus Mining Facility.
Teaming up with smuggler Atton Rand, the group escapes to the planet Telos IV. While hiding out on Telos, they encounter Atris, a surviving member of the Jedi Council who sentenced the protagonist to exile ten years prior. After settling a dispute regarding the Exile's past sentence, Atris forms an uneasy alliance with them, instructing them to seek out other surviving Jedi in order to rally against the Sith. The Exile then travels to four worlds to find reclusive Jedi Masters and either beg for their aid or kill them in revenge for being exiled, depending on player choice. As the Exile continues their journey, they are joined by several individuals in their quest.After finding all the Masters, the Exile travels back to and learns that the countless deaths at Malachor V resulted in the Exile unconsciously giving up their connection to the Force, which then became the teachings of the new Sith. If the player aided the Jedi Masters, they prepare to strip the Exile of their Force connection permanently, as the Masters fear that these teachings could result in the actual death of the Force, but Kreia reveals herself to be the former leader of the Sith and murders them all in retribution. If the player killed the Jedi Masters, Kreia attacks the Exile and leaves.
Tracking Kreia to Telos, the Exile fights and defeats a corrupted Atris, from whom it is learned that Kreia plans to strengthen a massive wound in the Force made ten years prior. This wound had been created by the Exile during the Mandalorian Wars, when they activated a superweapon in order to end the battle on the planet Malachor V, causing mass death and destruction. Before following her to Malachor V, where Kreia had since rejoined the Sith as Darth Traya, the Exile stops a Sith invasion of Telos, defeating one of Traya's former apprentices, the Sith Lord Darth Nihilus.
On Malachor V, the Exile is separated from their companions and fights through hordes of monsters on the planet's surface and the inhabitants of a large Sith Academy that survived the cataclysm. On the final floor of the academy, the Exile kills the Sith Lord Darth Sion and confronts Darth Traya in the planet's core.The Exile defeats the Sith Lord, but before Traya dies, she delivers a prophetic vision of the future pertaining to the player's companions and the worlds that were visited over the course of the story.
Depending on the Exile's alignment, they either order the destruction of Malachor V, escaping before it is destroyed, and travel into the Unknown Regions in search of Revan (light side), or remain on Malachor V as the new Dark Lord of the Sith (dark side). Development. ( pictured) was the of Knights of the Old Republic II.Knights of the Old Republic II was developed by and published. It is the sequel to 's Knights of the Old Republic, and it uses the same as the original game. BioWare suggested that Obsidian should be offered the Knights of the Old Republic license due to their familiarity with Obsidian's past work and the good relationship between the two developers, as well as due to finding LucasArts' development schedule for the sequel to be too tight.
The game was released in and versions, but due to the Xbox version being released two months prior to the PC version, it has multiple unfixed bugs.Development of the game began in October 2003. The overview of the game's story was originally drafted before the first Knights of the Old Republic was released, after which it saw many revisions and also some major redrafts. In preparation to write Knights of the Old Republic II, lead designer tried to learn as much about the universe as possible. He read many books, guides, modules, and graphic novels, and the Obsidian team also relied on the first Knights of the Old Republic and the original Star Wars films for inspiration.
Avellone said that Obsidian recognized one of the things that made Knights of the Old Republic great was the story and the companions, and that they tried to expand upon this by adding more depth to them.Knights of the Old Republic II uses the same as the first Knights of the Old Republic with some changes, and the level cap has also been removed. For the most part, the team didn't want to redo any of the design elements from the first game, as they felt that there was no need to change anything that had already proved successful; instead, they opted to look for areas that could be improved and expanded upon them in a way that retained the base style of Knights of the Old Republic. Obsidian put much work into the game's graphics, including the appearances of non-player characters. Other technological improvements include the lighting and weather effects, in addition to increasing the level sizes. Knights of the Old Republic II 's lead artist was Aaron Meyers; he decided which people would join the art team after looking through 'tons of applications, resumes, and demo reels', and he said that he was pleased with the number of people who wanted to work for Obsidian.
Meyers also complained about the short deadline the development team had to deal with. Obsidian's, Chris Parker, said that the schedule set for the development team was 'extremely aggressive', and that the team felt a lot of pressure because they were 'making a sequel to the for 2003'.For the music, the development team felt that symphony orchestra would work best for Knights of the Old Republic II.
The musical score was composed by, who developed music and themes for characters and places, including the Jedi's theme, 's theme and 's theme (which both have many similarities with the Emperor's theme from The Return of the Jedi). He also created a theme for the main character, which is heard occasionally when he or she experiences internal conflict. The 55-minute score was recorded by the Sinfonia Orchestra in. The opening crawl utilizes the version of ' main Star Wars theme that was re-recorded for the prequel trilogy.When Obsidian was preparing to present Knights of the Old Republic II at, they tried to fit as much information as they could, saying that it would need to be a duration of 30 minutes as it was the only E3 event it would be showcased at; however, due to the limited time frame, they would have to cut it down to a five- to ten-minute presentation. During this time, none of the Obsidian designed were ready to be shown, so they picked three levels and put them through a schedule to finish them on time. The was finished a few days before the event, and the game was presented in May 2004.
The first for Knights of the Old Republic II was later unveiled in July 2004, and the official website was launched in October.When looking back at Knights of the Old Republic II in a 2013 interview, Avellone said that because of LucasArts forcing Obsidian to finish the game in a short time frame of 14 to 16 months, the game ended up being in an 'unfinished' state. However, Avellone said that Obsidian was at fault for this due to not cutting out enough things; he noted that all minigames should have been removed, and also said that there were too many in-engine. Obsidian's co-founder, said that the game was originally going to be released in 2005, but it was later moved up to December 2004 after E3; according to him, Obsidian had to choose between 'getting in trouble or getting it done'. Due to this, several cuts had to be made; one of the most major was the droid planet M4-78, which was entirely removed from the game after the 2004 E3 event when the team realized that they wouldn't be able to fit it into the schedule.
M4-78's designer, explained that he moved assets from that planet to Nar Shaddaa's yacht level in order to complete it on time, which was prior also likely to be cut from the game.The Xbox version of Knights of the Old Republic II went on November 23, 2004; it was later released on December 6, 2004 in the United States, and the PC version was released on February 8, 2005. In Europe, the game was released simultaneously for both platforms on February 11. The game was later re-released in August 2012 on the platform, and in January 2015 on. On July 21, 2015, and versions were released along with new support for and other Steamworks features, input, and modern resolutions up to. For the was announced in April 2018.Along with several official, a by a community fixed around 500 remaining, along with restoring most of the content that was cut from the game.
There were also methods found by the community for improving compatibility on modern PC operating systems. Reception Commercial performance According to, Knights of the Old Republic II sold 458,000 copies in North America during the month of December 2004. It entered their chart for the month at number 11, and at number 3 on the Xbox-only chart. After its North American release on Windows, it debuted at number 2 on the PC chart for the month of February. In the United Kingdom, the game debuted at the top of the weekly chart, beating 's much-anticipated online game, which was released in the same week. Eurogamer reported that in the UK Knights of the Old Republic II sold much more in its first week than the first game, which the website speculates was helped by the former's simultaneous release on Windows and Xbox in PAL regions, as opposed to the latter's initial Xbox-only release.
During 2005 alone, the Xbox version sold more than 60,000 copies in the region.By early 2006, Knights of the Old Republic II had sold almost 1.5 million copies. Its sales in the United States alone reached 1.275 million by 2008. Critical reception ReceptionReview scoresPublicationScoreB90/1008/104.5/54.5/58.5/108.5/104/5GameZone8.9/109.3/108.7/109.3/10Aggregate scores86%6/100Knights of the Old Republic II was met with positive reception upon its release; on, it has an score of 85/100 and 86/100 on the PC and Xbox versions respectively, indicating 'generally favorable reviews' according to the site. Said that there is a bulk of pressure involved with developing the sequel to a game from a different developer which won several ' awards, and that Obsidian delivered.
The review also said that it won't disappoint fans of the original game and that it is mostly similar to it in terms of the model. Praised both the first and second Knights of the Old Republic and said that the second game continues the series' tradition of not fixing what is not broken. Echoed this statement, also saying that both the good things and the shortcomings from the first game are present in Knights of the Old Republic II.compared the game to from the original film trilogy in that it is the best of the series in terms of story, and also said that the game has the best story in a video game since. Wrote that Obsidian surpassed the original Knights of the Old Republic in terms of the writing, saying that the plot is more consistent, the dialogue is edgier and the moral choices are more significant; agreed, writing, 'your decision making, as you pursue a light or dark path, is more ambiguous, with more unexpected consequences'. Said that compared to the original game, Knights of the Old Republic II 's plot is 'far more grey'. The review also said that planets are 'better developed and paced'.
GameZone wrote that the game is a 'Must Buy' for people who like well-written characters and story.The combat was generally well-received, with some reviewers noting that it is mostly unchanged from the original Knights of the Old Republic. GameSpot compared the combat from the first Knights of the Old Republic to the second, saying that it isn't well-balanced in both; however, the reviewer wrote that it helps the combat remain spontaneous. GameZone said that the combat is not changed from the first Knights of the Old Republic to the second, but that this is a good thing since the combat in the original was enjoyable. IGN praised the game's, saying that it is easy to control the main character alone without controlling the party members. GameSpy's reviewer, on the other hand, said that he encountered problems with the combat AI that were not present in the original Knights of the Old Republic.GameSpot criticized Knights of the Old Republic II 's graphics, calling them 'lackluster'. GameSpy's reviewer felt that the game's graphics were disappointing, calling them 'a little dated' and 'half-baked'.
The reviewer further criticized the graphics for looking the same as they were in the first game of the series, saying that they could only be considered 'good' during the release of that game. GameZone said that the game looks exactly the same as the original Knights of the Old Republic and that it doesn't compare to the majority of mainstream games released at the time. GameSpy called the music in the game 'excellent'; however, the reviewer noted that some of it is re-used from the first game of the series. The GameSpy reviewer also said that while the majority of the voice-acting is good, there are 'a few more examples of bad voice-acting' than in the first Knights of the Old Republic. GameZone said that the 'top-notch' voice acting complements the game's very well-written dialogue, and also praised the game's sound effects.The game was criticized for its; several players reported having problems with bugs. 1UP.com's reviewer condemned Knights of the Old Republic II for having the same bugs and technical issues as in the first game, saying that his party 'still had a tendency to warp and skip around the map at times', and he also criticized the pathfinding in the game.
GameSpy said that the game's bugs are 'hard to forgive', and that these issues didn't occur in the first Knights of the Old Republic. In a different article, GameSpy said that the game is incomplete, and attributed this to its rushed deadline.GameSpy called Kreia the best video game character of 2005, saying that she was 'easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game this year'. In 2010, the game was included as one of the titles in the book.
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Star Wars Kotor Cheats
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^ Thorsen, Tor (November 23, 2004). Retrieved June 16, 2015. Thorsen, Tor (December 6, 2004). Retrieved June 16, 2015. ^ Reed, Kristan (January 5, 2005). From the original on 2018-07-26. Retrieved July 26, 2018.
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Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. P. 586.External links. at. on, a Star Wars wiki.
When you are about to enter the Rancor room in the Taris Sewers, you see an arm on the floor, retrieve the synthesised odor from it. When you get in to the rancor room, you see a pile of bones, go there and put the synthesised odor in it. Originally you are supposed to put a grenade and a synthesized odor, but you can save your grenade by putting just the synthesized odor. When the rancor comes over he will automaticly die and you will have a grenade left instead of wasting it. (You wil need it later).
New Planet: Yavin Station Downloadable Content on X-Box Live.There are 26 exclusive items that can only be acquired by making three well-timed visits to Yavin Station. Note that you will not be able to access all the items if you don't make all three visits. They must be appropriately spaced apart (as explained below), and you can't skip any visits. Don't worry, it isn't difficult. Just try to earn all the money you can in the meantime, because Suvam's premium goods are extremely expensive.While the PC version of Knights of the Old Republic comes with Yavin Station, the X-Box version requires a download through X-Box Live (It can probably be acquired though the demo discs of certain overpriced and poorly-written magazines, but I'll leave that up to you). For some X-Box users, the initial excitement of Yavin Station might have worn off quickly because it isn't immediately apparent what treasures it might hold. This is because Yavin Station is a constantly changing location.
You must visit it as soon as possible (right after Dantooine) and visit a few more times in order to progress certain events that take place there. Just as you must start early and be consistent in order to progress the conversations with your party members, you must do the same for Yavin Station.Visit 1After finding the first Star Map on Dantooine, you will be able to visit Yavin Station for the first time. Suvam tells you that if he doesn't have what you're looking for, you should try to come back again later. After you've discovered more Star Maps, that is.Light Exoskeleton 10, 000 +8 Def Bonus +5 Max Dex & Adds +2 Strength, +1 DexterityBaragwin Shadow Armor 6, 000 +9 Def Bonus +4 Max, Dex & Adds + 9 StealthAdvanced Stabilizer Gloves 8, 500 Adds +3 Dexterity +5 Blaster Bolt DeflectionAdvanced Sensory Implant 3, 500 Adds +10 Awareness +2 to DexterityAdvanced Bio-Stabilizer Implant 3, 000 Immunity: Poisons, Mind AffectsBaragwin Droid Shield 4, 000 Unlimited UsesVisit 2After collecting Two additional Star Maps, you can visit Yavin Station a second time with some new things to check out. Suvam is being pestered by a pair of Trandoshans, who sound very creepy but aren't all that brave.
Regardless of what you say to them, they run of and leave you alone with Suvam. This time, however, he's got a lot of new equipment you can buy.Available 2nd VisitHeavy Exoskeleton 20000 +13 Def +2 Max Dex & Adds +3 to Strength & ConstitutionEnvironmental Bastion Armor 22000 + 9 Def +3 Max Dex Bonus Immunity:100% vs. Cold, Fire, & Sonic Mind-Affecting, PoisonBaragwin Assault Blade 9000 +2-12 physical +2-12 energy +2-12 Sonic/+17-20 CriticalThreat +5 Attack BonusBaragwin Assault Gun 15000 +3-20 Energy Damage +3-10 Sonic Damage & +5 Attack BonusBaragwin Ion-X Weapon 12000 +3-18 Ion & Bonus:+2-12 vs. Droid, +1-10 Physical Damage +6 Attack BonusAdvanced Bio-Stabilizer Mask 6000 Immunity: Mind-Affecting, Poison, Saves: All +1Advanced Combat Implant 7000 Weapon Focus & Specialization of Pistol-Rifle & Heavy WeaponsDroid Composite Heavy Plating 3000 +13 Defense Bonus for DroidsBaragwin Droid Flame Thrower 3000 Unlimited UsesBaragwin Droid Stun Ray3000 Unlimited UsesBaragwin Droid Shield Disrupter 3000 Unlimited UsesVisit 3After collecting the final Star Map, don't head to the Star Forge system straightaway. Instead, visit Yavin Station for the third and final visit, which yields the best items.
Not surprisingly, the Trandoshans have returned in greater numbers looking for blood. When you are in the tomb of Naga Sadow onKoriban for your final test go to the room onyour right. Here you will find two Teranatech.Now let both of them see you and then run awayand they will chase you. Do a full circle ofthe room until you come to the back wall thatthey where guarding. Here you will find alever, pull it.
Now trying not to get hurt, runto the next door which is now unlocked. Onceinside the next room the two beasts won't beable to come in after you which means that youcan just stand back and throw granades or useforce powers. Plus if you run out of FP thenyou can just sit back and wait, while theylumber franticly around the door! In the room just before the Rancor, you willnotice a dismembered arm. Search the arm, andyou will receive an item (odor) that is supposedto lure the Rancor somewhere. Go into the Rancorroom, approach the corpse pile, and search it.Take all the items.
Search it again, then pressX to enter 'give' mode. Put in one frag grenadeand one of the smelly synthesizers you got fromthe dismembered arm. Leave the item screen. TheRancor will approach the corpse pile, eat it,and explode. This saves you from fighting, keepsyour health, gives you more experience points,and also saves you four or five grenades. On Korriban in the Valley Of The Dark Lords there are four tombs.
One of these tombs is full of droids that attack you. Destroy all of the hostile droids and open the door at the end of the long straight corridor. There is a special droid that talks to you and tells you that he wants to leave the Sith world because he doesn't agree with killing people. He then asks you to help him by shutting him down. This is the correct order for shut down:1.
Motor Functions3. Emotional Construct Matrix7. When being tested in the Sith Academy, you will be required to perform a final task. You have to go into a tomb and find a lightsaber and the star map.
Along the way there is a room where you must transfer the power to the right pillar without having it overload. There are restrictions but I have the order in which You have to transfer them (L for left pillar, M for middle pillar, R for right pillar):1)L to M2)L to R3)M to R4)L to M5)R to L6)R to M7)L to M8)L to R9)M to R10)M to L11)R to L12)M to R13)L to M14)L to R15)M to RThe power will be restored and you'll be allowed into the next room.
Kotor Jedi Classes
Play the game normally until you go to the Jedicounsel and are ready to become a Jedi. Speak toMaster Dorak to select your Jedi class. Afteryou select the class, wait for Master Dorak tofinish talking, then immediately switchcharacters by pressing the black button.
Youwill then find that whatever character is nowselected will be given Jedi skill. The characterwill be able to use Jedi powers andlightsabers. BUT, the main character will notbe able to use lightsabers. The main characterwill still be a Jedi and can use Jedi powers, butnot lightsabers.If the character you select is the droid T3, thenhe will receive Jedi powers, but cannot use thelightsaber. In this case, your main characterwill still have the lightsaber skill.
After you get to Dantoonie and become anapprentice go to the grove and fight Juhani(jedi). When you beat her she will not die and adialog option will appear. If you decide to killher then you lose the chance to use her as aplayable character which makes the game harder.Keep trying dialog options until you get it rightand she returns to the jedi training area.Note: After you get the right dialog answer andyou mess up on the next one you do not have tosay the same thing over to get to the next dialogoption. Go to Kashykk.
After a while of running aroundyou will be forced to go to the wookie village.After you recieve the quest there go down to thefoest floor. Keep going until you meet anotherJedi. He will take you to his cabin and you willlearn why he brought you there. Do as he says andyou will find the hunters you can work for thembut you don't get a lot of credits. I haven'tfigured out a way to get rid of the hunterwithout getting darkside points so just kill themand go meet the jedi. He will now help you withyour journey.
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